Wednesday, April 25, 2018

Battle Arena Commercial Trailer


     This is Battle Arena Commercial Trailer project for final project from Game Design II class. For this trailer, we have to make a trailer specifically aim for commercial instead of focusing on beauty shot or story telling. Like I mentioned on the concept for trailer, I got a lot of references from Battle Block Theater and tried to make similar effect as the Battle Block Theater trailer.

Sunday, April 15, 2018

Thumbnail sketches for commercial trailer



This is the pitch idea for commercial trailer. From my understanding about this assignment, we have to create the commercial that explains the map, a lot of information in 15sec, and it should be effective.


For my pitch idea, I decide to create the commercial like advertisement for tournament (battle arena). in the beginning, I put the introduction that talks about the map's name without explanation to make interest. After the introduction, I put overall view for maps to introduce what is the map and show some game play footage to make it look nice. Also, I put USP to explains the event. At the end, I put the reward screen to make a humor.

Reference

Wednesday, April 11, 2018

Adventure Game Boss Analysis



This is Adventure Game Boss Analysis for my final boss.
I choose the final boss because the boss shares same concept as my adventure game boss and it has a lot of patterns depend on its health.




One of the favorite parts of the boss battle is the drone that shot the projectile to players. If drones give a lot of distraction for battle, players can destroy it and get advantages fighting against the boss. However, drone will come after a few seconds later



The hands are the shield (health in this boss) that blocks players projectile. In this fight, players usually use laser beam instead of projectile because projectiles are usually get blocked by enemies projectiles.




The boss has a laser moving attack to players. Players can dodge it with dash in this game.




 This is my favorite part of the boss that when the boss has a little health, it becomes invincible and players should focus on dodging final attack from the boss.




Oil Factory Battle Arena Final Version







This is Battle Arena map for Game Design II class.
I decide to change some of the detail and Event (USP) from latest concept. I deleted oil and fire event because of the complexity, I expended map to make safe spot, and added airplane event that could block players' view.



This is my first event that two platforms goes down in certain time. If players are on the platform, they will get killed when the platform reach the bottom.




 The second event that I put is shark wave. Players on the surface will get hit by wave and when they are on the wave, players must move to escape. Also, there is a possibility that they can stuck on the shark.




This is my last event call advertisement. For this event, it is going to block players view and give them confusion. These advertisements have design variation and movement patterns.