Resume



SUNG HO KIM
(201) 673-5987   sungho7061@gmail.com, www.artstation.com/sungho1114

EDUCATION

Ringling College of Art and Design, Sarasota, FL
Bachelor of Fine Arts, Game Art, May 2020
GPA 3.6/4.0

GAME ART DESIGN EXPERIENCE

Prop Art Designer, Ringling College of Art and Design, Sarasota, FL, Oct 2017-Nov 2017
· Developed four props for Voodoo concept, developing skills for Maya, zbrush, substance painter, and Unreal Engine in a month.
· Handled polycount problem, sim issue with UV maps, and choosing proper materials.
· Successfully created interesting design, wood materials, used zbrush for a prop, and used Substance Painter for textures.
· Enhanced realistic details in game assets through valuable critics on bronze metallic issue on decoration.

Modular Kit Designer, Ringling College of Art and Design, Sarasota, FL, Sep 2017-Oct 2017
· Created modular kits for Voodoo concept, developing skills for Maya, Unreal Engines, Bitmap4Material, and Crazybump in a month.
· Coordinated with other students, developed communication for relationship and matched art concept.
· Successfully resolved design issue by creating more shapes and props on modular kits.
· Improved textures and visual effects of roughness on surface and saturation issue from faculty feedback.

Environment Art Designer, Ringling College of Art and Design, Sarasota, FL, Feb 2017-Mar 2017
· Created 1:12 size miniature room in a month, used advanced skills for lighting, environment setting, and storytelling.
· Worked on woodshop to create detailed floor and wall painting.
· Successfully generated lighting shapes from window, making storytelling with office room as part of a team studio course.


GAME DEVELOPMENT AND PROJECT MANAGEMENT EXPERIENCE

Level Designer and Environment Artist, Ringling College of Art and Design, Sarasota, FL, Sep 2017-Dec 2017
· Created 4 min playable game with Unreal Development Kit over four months; created 30 seconds game trailer.
· Developed techniques for framerate optimization through managing textures, materials, and poly counts.
· Provided valuable feedback in play-testing of other students’ works.
· Enhanced staging story plots under strict deadlines.
· Developed enhnanced content in levels and changed story plot in the progress.
· Successfully created horror atmosphere, guiding players with props and event, resolved lighting issue.

Indie Game 2D Art Graphic Designer, New Jersey, NJ, Jan 2014-July 2014
· Designed UI, characters, and environment design based on martial art concept over seven months.
· Successfully creating Character Design, mastered Asian concept environment design.

IT Printer Paper Manager, Ringling College of Art and Design, Sarasota, FL, Sep 2016-Present
· As part of IT team, ensured appropriate printer supplies for 50+ printers throughout the campus under strict schedule.
· Maintained work schedules during full-time college course requirements.
· Successfully resolved printers issues with an IT staff and coordinated with full-time campus experts.

PERSONAL
Skills: Advanced level: Maya 2017, Crazybump, Unreal Engine 4, Level Design, Premiere Pro CSS, Perforce, ZBrush 4, Substance Painter, Bitmap4Material, Perforce; Working Knowledge: English, Korean, Photoshop CSS, and Windows XP,7,10

Personal: Participate in Game projects from 2010 to 2016 (Smartphone Forum, Global Game Jam, High School Game Project, Puerto Rico Game Jam, Indie Game)


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