SUNG HO KIM
EDUCATION
Ringling College of Art and Design, Sarasota, FL
Bachelor of Fine Arts, Game Art, May
2020
GPA 3.6/4.0
GAME ART DESIGN EXPERIENCE
Prop Art Designer, Ringling College of Art and Design, Sarasota, FL, Oct
2017-Nov 2017
· Developed four props for Voodoo concept, developing
skills for Maya, zbrush, substance painter, and Unreal Engine in a month.
· Handled polycount problem, sim issue with UV maps,
and choosing proper materials.
· Successfully created interesting design, wood
materials, used zbrush for a prop, and used Substance Painter for textures.
·
Enhanced realistic details in game assets through valuable critics on bronze
metallic issue on decoration.
Modular Kit Designer, Ringling College of Art and Design, Sarasota, FL, Sep
2017-Oct 2017
·
Created modular kits for Voodoo concept, developing skills for Maya, Unreal
Engines, Bitmap4Material, and Crazybump in a month.
·
Coordinated with other students, developed communication for relationship and
matched art concept.
·
Successfully resolved design issue by creating more shapes and props on modular
kits.
·
Improved textures and visual effects of roughness on surface and saturation
issue from faculty feedback.
Environment Art Designer, Ringling College of Art and Design, Sarasota, FL, Feb
2017-Mar 2017
· Created 1:12 size miniature room in a month, used
advanced skills for lighting, environment setting, and storytelling.
· Worked on woodshop to create detailed floor and wall
painting.
· Successfully generated lighting shapes from window,
making storytelling with office room as part of a team studio course.
GAME DEVELOPMENT AND PROJECT MANAGEMENT
EXPERIENCE
Level Designer and Environment Artist, Ringling College of Art and Design, Sarasota, FL, Sep
2017-Dec 2017
·
Created 4 min playable game with Unreal Development Kit over four months;
created 30 seconds game trailer.
·
Developed techniques for framerate optimization through managing textures,
materials, and poly counts.
·
Provided valuable feedback in play-testing of other students’ works.
·
Enhanced staging story plots under strict deadlines.
·
Developed enhnanced content in levels and changed story plot in the progress.
·
Successfully created horror atmosphere, guiding players with props and event,
resolved lighting issue.
Indie Game 2D Art Graphic Designer, New Jersey, NJ, Jan 2014-July 2014
·
Designed UI, characters, and environment design based on martial art concept
over seven months.
·
Successfully creating Character Design, mastered Asian concept environment
design.
IT Printer Paper Manager, Ringling College of Art and Design, Sarasota, FL, Sep
2016-Present
· As
part of IT team, ensured appropriate printer supplies for 50+ printers
throughout the campus under strict schedule.
·
Maintained work schedules during full-time college course requirements.
·
Successfully resolved printers issues with an IT staff and coordinated with
full-time campus experts.
PERSONAL
Skills: Advanced level: Maya 2017, Crazybump, Unreal Engine 4, Level Design,
Premiere Pro CSS, Perforce, ZBrush 4, Substance Painter, Bitmap4Material,
Perforce; Working Knowledge: English, Korean, Photoshop CSS, and Windows
XP,7,10
Personal: Participate in Game projects from 2010 to 2016
(Smartphone Forum, Global Game Jam, High School Game Project, Puerto Rico Game
Jam, Indie Game)
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