Level Paper Map
Level Design Script
Level Intro
Background: In modern day, James travels through Coral Forest to find voodoo queen. He heard that voodoo queen can use black magics, but she is hiding in Coral Forest. In the middle of the trip, he gets caught by unknown primitive people. When he wakes up,
Scene: Deep forest, Inside of voodoo hut, Can see the dark forest through windows.
Time: Night
Conditions: Foggy. Visible interior.
Characters:
James Player Character, an adventurer, Male. Early 30’s
Ghosts Male and Female
Level_A Locked Room Intro situation, escape from the room.
The Camera is in James’ perspective view. Fade up from black. The lightning makes noise and James wakes up from a bed. The footstep sounds come from the door. The multiple step sounds go far away from the door.
JAMES
Auch… My head hurts… Where did they take me in? I should probably get out before they notice.
TEXT ONLY DIALOG
Find a way to get out of the room
Now players can freely move around the room. Out of the window, it is dark, the rains come, and tall trees are barely seeable. There are some voodoo decoration on the shelf and the table. On the table, players can find the evil symbol drawing on the paper, but it does not do anything for not. There are also many abstracted paintings on the wall. The candles on the wall brighten the room. When players interact with the door, the door is locked.
JAMES
It’s locked… Is there something that I can use to open this door?
After checking door, players can interact with the paper. When players grab the paper, the symbol disappeared and texts come out.
NOTE TEXT
September 25th 2017
Again… Here is another adventurer who got caught from these people. Do you need a help? I can help you, but you need to help US too.
After reading the note, the door is opened with a noise. When players see the door, a human shadow goes far away from the door without any footstep sound.
TEXT ONLY DIALOG
Find a way to get out of the room (complete)
When the players go out of the room, the Level_A is ended.
****CHECKPOINT****
Level_B Hallway Intro characters
When players step in the hallway, they become slower and their footstep sounds get bigger. The hallway is decorated with a few flowers on the floor and candles on the wall, but when players go through the hallway, the candles on the wall are turned off slowly from far away to players.
Ghosts
Help us.... (Whispering)
A few seconds later.
Ghosts
Help us.... Help us.... Help us.... (repeated)
When all the lights turn off, the hallway is barely visible. When players come close to the window, the lightning comes with a big noise and the shadows appears on the window.
Ghosts
HELP US!!!!!(scream)
James walks away while watching the window.
JAMES
Oh my gods… What the heck is that…?
After the event, all the lights turn on, shadows disappear, and everything becomes normal. Also, the the players’ speed becomes normal. When players turn around the corner and go through all the hallway, Level_B ends.
****CHECKPOINT****
Level_C Lobby Intro Emergency situation, escape from the room before times out.
When players enter the lobby, they can see the long shelf and table covered by black clothes, a tree goes through the house, other voodoo decorations on the table, and a lot of books on another shelf. Players cannot remove the black clothes at this time. There is also a small treasure box on the table, but it is locked. When players find the note with a evil symbol drawing on the tree, the window vibrates and the ghosts start to talk.
Ghosts
HELP US!!! YOU SAID YOU ARE GOING TO HELP US!!! (scream)
When ghosts scream, the window also vibrates with a lot of knocking sounds.
JAMES
What the hack do you want me from?
TEXT ONLY DIALOG
Escape before they break the windows
When the text dialog comes, two minute timer comes on the screen. The black clothes are also removable at this point. When the time runs out, ghosts break the window, turn off all the candles again, and the camera fades out and it will bring players back to the checkpoint. To escape from the room, players need to find a key in the room. When players get rid of the black clothes, they can see a bunch of animals’ body parts in bottles of liquid, a lot of papers related to black magic, and skulls.
JAMES
Oh my god….
The key can be found in one of the jars that contains animal's’ body parts. The table drawer can be opened, but players cannot find anything but a note.
NOTE TEXT
September 25th 2017
Looking for the key for unlocking the box? We put it in one of the jar. HaHaHa
JAMES
You gotta be kidding me...
James tries to find a key by putting his hands in a jar for three times, and making random, terrifying noise.
JAMES
No…..(first time)
JAMES
Shit…(second time)
JAMES
Fxxx!!(third time)
After the three times, James breaks a jar.
JAMES
Why did I put my hands in there. Fxxx this.
When players find the key in the jar, they can open the small box on another table and find a key. When players open the door with a key, the door opened. However, when the players step on the dark room, a ghost face pops up on the screen and players are pulled to the Lobby.
Ghosts
Help us...Help us…(repeated)
Ghosts
The only thing that we need is your body.
JAMES
No..NO!!!!!(Scream)
The camera fades out and the game ended.
THE END
Level Reference