Game Analysis Video
Amanda Ripley, a main character of the game, comes to the ship to search her mother. However, because of the explosion and an accident on the ship, she needs to escape from the ship and survive from an unknown creature. Alien is an immortal creature that is dangerous to Amanda and survivors on the ship. Since it cannot be killed by anyone, she needs to hide from Alien. Android is other enemies that try to stop Amanda to go some limited space. If she is in the unauthorized space, Androids would try to kill Amanda. The last enemy, humans are survivors like Amanda but tries to kill her since they got scared from Alien. She needs to avoid hostile survivors in the game.
This is one of the maps that I played last time. In this area, the androids show up for the first time and the game shows an event that androids are dangerous. In order to contact to her ship, she needs to go to the restricted area and call Christoper. When she goes through the restricted area, it is easy to hide and avoid androids. However, when she reaches the object, the alarm is on and androids are looking for her. Also, because of that, you cannot save in the middle of the map and you will find Alien once again when you reached the middle point.
This map contains good elements for level design. First, the game triggers the alarm to make it more intense. It also gives players different situation in the same area, that increases more playtime. Second, the level design makes players forget and remind about the alien. In the beginning of the map, androids welcome players to go through the map and an alien shows up all the sudden in the last part when players need to escape.
In the game, she has some advantages to survive in this mess. First, she has an ability to create items if she has blueprints. Second, she can use weapons against to mortal enemies, but she cannot kill Alien. Third, she has a tracker that tracks the movement of creatures. However, she cannot survive with these benefits from the alien. The existence of Aliens can adjust the level design and intensity, but it gives the feeling that it does not change the difficulty of the game since players can be killed by it in just one hit. It causes a problem because players cannot go through the map even with easy difficulty.
Core Mechanic
To survive from enemies, find exit
Gating
- Locked Door
- Alien
- Androids
- Survivors
Positive Feedback
- Looting
- Hiding
- Attack
- Using, Crafting Item
- Tracking Enemies
- Map
Negative Feedback
- Week
- Limited Items
- Making Noise
Story integration
- Short Story Cut Scene
- Mini Event
This is one of the maps that I played last time. In this area, the androids show up for the first time and the game shows an event that androids are dangerous. In order to contact to her ship, she needs to go to the restricted area and call Christoper. When she goes through the restricted area, it is easy to hide and avoid androids. However, when she reaches the object, the alarm is on and androids are looking for her. Also, because of that, you cannot save in the middle of the map and you will find Alien once again when you reached the middle point.
This map contains good elements for level design. First, the game triggers the alarm to make it more intense. It also gives players different situation in the same area, that increases more playtime. Second, the level design makes players forget and remind about the alien. In the beginning of the map, androids welcome players to go through the map and an alien shows up all the sudden in the last part when players need to escape.
In the game, she has some advantages to survive in this mess. First, she has an ability to create items if she has blueprints. Second, she can use weapons against to mortal enemies, but she cannot kill Alien. Third, she has a tracker that tracks the movement of creatures. However, she cannot survive with these benefits from the alien. The existence of Aliens can adjust the level design and intensity, but it gives the feeling that it does not change the difficulty of the game since players can be killed by it in just one hit. It causes a problem because players cannot go through the map even with easy difficulty.
Core Mechanic
To survive from enemies, find exit
Gating
- Locked Door
- Alien
- Androids
- Survivors
Positive Feedback
- Looting
- Hiding
- Attack
- Using, Crafting Item
- Tracking Enemies
- Map
Negative Feedback
- Week
- Limited Items
- Making Noise
Story integration
- Short Story Cut Scene
- Mini Event
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