Saturday, January 27, 2018

Platformer Game Design Project - The Trap









For this project, we had 2 weeks to finish a good platformer design for beginners. I decide to create the level based on Super Mario Bro (1985) and Shovel Knight (2014).




The first thing that I planed is the introduction for obstacles and mechanism. I researched Super Mario Bro and Shovel Knight 1 level and find that the games show new mechanism without a complicate pattern. So I decide to show new enemies and mechanisms that can be solved easily.




For example, I put a puzzle that can be passed through a moving platform. The first one can be solved without any risk. However, after the first moving platform, players are facing the moving platform with deadly spike. If players fail to jump on the moving platform, they lose life.




 Also, I put the challenge puzzle that is not require, but if players beat the challenge, they can get the prize (which are coins for this).




 Super Mario Bro level is simple because players do not have to go left to get to the goal. My level also does not require to go to left until the escape event. In the escape event, players need to go to left to avoid the moving spike coming from right side. I planned to make players to go all the maps again, but I deleted it because of the play time limit.




The last puzzle is mixed together. Players require to ride on a moving platform and dodge spike in the way. It is challenging, but when players go through all the obstacles and escape from the trap, the reward is waiting for players.

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